Showing posts with label Transformers. Show all posts
Showing posts with label Transformers. Show all posts

Wednesday, July 11, 2012

From The Archives: My Animated Conversation With Buzz Dixon

(originally posted on June 7, 2010)

Buzz Dixon is a writer, specializing in animation. With a career that has involved him with such animation giants as Hanna-Barbera, Ruby-Spears, Filmation, Sunbow Productions, Marvel Productions, Walt Disney Television Animation, and Warner Brothers Studios, he has contributed to some of the most memorable animated television shows of the 1980s and early 90s. From G.I. Joe and The Transformer to Scooby Doo and Chip N’ Dale, all of them been graced by the unique touch of this master craftsman.

Mr. Dixon’s career has also extended to motion pictures and graphic novels. I have been fortunate enough to speak with Mr. Dixon today about his life, his career, and where it’s going.


Lone Fan: To begin with, what inspired you to become a writer?

Buzz Dixon: Parents, a grandmother, and an aunt who read to me as a child. I was mesmerized by stories and with comic books. I could remember which dialog was supposed to go with which panel even though I couldn’t read yet. I was interested in writing and telling stories at a very early age; in fact, the first “book” I ever wrote was at age 5. I drew a bunch of dinosaur pictures where I painstakingly copied their names out of books I had, even though I hadn’t been taught my ABCs yet! I stapled the whole thing together when it was done.

Lone Fan: You've worked in several mediums but your animation credits appear to be the most numerous. Did you set out to become a cartoon writer or was it something that just happened?

BD: When I left the Army in spring of 1978, I was accepted into USC’s film school. However, film school didn’t start until fall, so I decided to get a job at a studio as a driver or working in a mail room until classes began. I began at the top -- Universal, Warner Bros, etc. -- worked my way down past Samuel Z. Arkoff (I never met him but I heard him bellowing) and finally ended up at Filmation Studios, which was the penultimate bottom rung on the Saturday morning ladder at that time. I walked in the front door just about the same time producer Lou Scheimer was saying, “We need to find another staff writer and fast!”

I met Art Nadel, the producer/director of Filmation’s live action shows, while looking for a job as a driver. When he learned I had been a newspaper editor and a public affairs specialist for the Army, and had written a number of short stories (none of which had sold at the time), he asked if he could see some of my stories. He also mentioned a show they were working on where they were having problems coming up with story ideas and hinted (since he couldn’t actually ask without violating WGA rules) I could pitch some ideas to that.

I brought a batch of short stories the next day and after the weekend some story ideas for the series he mentioned. Art showed my story ideas to Lou, who said, “I don’t know if we should hire this guy or the guy last week who wrote the short stories.” Art said: “They’re the same guy” and Lou said: “Get him!”
So I ended up as a staff writer at Filmation Studios and never made it to USC’s film school!


Lone Fan: Were there any cartoons that inspired you in your work?

BD: I was already aware of Japanese animation prior to working at Filmation Studios, and while at Filmation I met members of the Cartoon Fantasy Organization, one of (if not the) very first anime/manga fan groups in America. I was greatly impressed by the depth and complexity of Japanese story telling (and their giant robots as well, to be perfectly honest) and tried to bring as much of that as I could to the stories I wrote.

Lone Fan: Which writers do you draw the most inspiration from?

BD: My tastes have changed over the years, which is not to say any particular writer is better or worse than another, just that I find different writers speak to my better at some times than others. My earliest preferences were Ray Bradbury and H.P. Lovecraft, and the stories I wrote as an early teen were pretty much pastiches of either of them. By the time I was drafted in 1972, my tastes had shifted to include Theodore Sturgeon, Alfred Bester, and Harlan Ellison. As I grew more serious about my writing, I broadened my reading and went back to “re-learn” Dickens (who I think is the best character writer ever) and other classic and/or mainstream writers. I have always liked Mark Twain and I’m a huge, HUGE fan of H. Allen Smith, a humorist from the 1940s to 1960s who is unjustly overlooked today. Among contemporary writers I like James Elroy’s sparse and direct style. Recently I’ve come full circle and rediscovered Bradbury, who may be the single best short story writer ever.

Lone Fan: Lou Schiemer is sometimes seen as the Roger Corman of animation. To some he's a genius, to others he's a hack. He developed a system to produce animation in the US without outsourcing by reusing stock footage and other corner cutting methods. Some people see that as simple economy, others as a blatant crime against cartoon art. What are your feelings on the process? Do you see it as a good thing, in that he was able to employ more people in house or a bad thing in that it hindered the final outcome of the production?

BD: There’s no reason it can’t be both economy AND a crime against cartoon art. Seriously, Lou is a sweetheart, a wonderful, wonderful guy who put up with a lot of crap from me and gave me a chance to learn the basics of my craft. He ran a very tight, economical business model that worked so long as everybody in the process knew the limitations. As a result, the shows tended to be more character driven since dialog was easy to animate, and we were encouraged to use stock footage as much as possible. They actually handed the writers on some shows big thick books of stock footage storyboards and told ‘em to assemble the shows around as much of the footage as possible.

Years after leaving Filmation I came back and did a freelance episode of “Bravestarr” for them called “The Ballad of Sara Jane”. I have taken great pains NOT to look at any other episodes, just mine, so I won’t be disappointed in seeing how much of the show was stock footage!

As for it being a “good” or “bad” thing, it was a dramatic restriction. It taught us to construct stories where we couldn’t buy our way out of a corner by ordering scads of new animation. Insofar that it encouraged ingenuity and a more thoughtful approach to story telling, it was a good thing.


Lone Fan: What was your take on Mr. Schiemer himself? Was he easy to work for, or not? Was he controlling, or did he give you a certain amount of creative freedom?

BD: Lou is a great guy and as long as the scripts weren’t expensive or likely to raise the ire of the networks’ high sheriffs, he let us do what we liked. I almost introduced sex to Saturday morning. He was going to do a series about twin girls who were superheroines and I pitched a story (which he and the network accepted) in which the girls went after a unicorn. One sister couldn’t get near the unicorn while the other one captured it quite easily. Unfortunately, the series was cancelled before it even got into production.

Lone Fan: What were his views on animation in general? I know from a comment I heard Paul Dini make concerning his tenure on "He-Man and the Master of the Universe" that Mr. Schiemer preferred for the villains to be seen as comical and not especially threatening. Did you ever have an experience like that, where he asked you to tone a story down?

BD: Well, my instincts with fantasy adventure (which by my definition includes superheroes in particular but also spy thrillers, sci-fi, sword & sorcery, or any larger-than-life story) is that the basic premise is absurd, so you might as well run with it. Now, by “absurd” I don’t mean ridiculous or even necessarily “funny”. If one starts thinking too logically about Indiana Jones or James Bond or Batman or Tarzan or any of a thousand other heroic characters, one finds big gaping plot holes in the logic. To mangle metaphors, trying to fill in the plot holes only opens a can of worms, which then requires an even bigger can of worms, etc., etc., and of course, etc., so at some point one might as well say, “okay, this is how this world operates and everybody in it accepts it” and then move on.

As a result, while I don’t wink at the audience and only rarely play it tongue in cheek (and even then, usually for a very specific reason), I do let ‘em know that anything can happen in my stories so long as it doesn’t violate the central premise of that title.

A show today that does this sort of thing absolutely perfectly is “The Venture Brothers”. It’s a comedy-adventure and they send up the cliché’s of the genre superbly, but they play their world absolutely straight and no matter how absurd it seems to us in reality, they never violate the precepts that they operate under.


Lone Fan: In regards to Mr. Dini’s comment, do you feel that Mr. Schiemer was merely being consciences, or that he was trying to dumb down the final product under the auspices that it was simple children's entertainment?

BD: Filmation shows looked cheap, but their scripts and characters were far and beyond anything done at Hanna-Barbera or any other TV animation studio at the time. There was complexity of plot, character, and motives that made the characters at least two-dimensional instead of just a cluster of catchphrases. Lou’s economizing forced us to write better, and the reason the shows are fondly remembered to this day is that they didn’t dumb things down for the kids watching them.

Lone Fan: The earliest credit I can find for you as a writer was on a show called "Tarzan and the Super 7". I tried digging up some information on the show, but wasn't able to uncover much. Could you tell us about the show and its premise?

BD: It was a logistical nightmare. There was no configuration of characters that ever totaled “7” -- if one counted teams as a single entity, then there were fewer than 7, and if one counted the characters individually then there was over a dozen. Further, there were changes made in costumes and characters up to the last minute before the shows went on the air. The aforementioned superheroine twins were meant for this show but they were ditched. “Web Woman” originally had a cool and somewhat plausible looking costume but at the last minute they decided she looked too much like Marvel’s Black Widow so they gave her a silly leotard which undercut the slightly more serious tone of the stories. Lou and his lawyer got beat up regularly by attorneys for DC, Marvel, and other comic books/comic strips who were trying to drive all competition out of business. For example, if I recall correctly, both Marvel AND DC sued over “Manta and Moray”, claiming they were too much like Sub-Mariner AND Aquaman. Ditto “Super-Stretch and Microwoman”, whom they sued for being too similar to the Elongated Man/Mr. Fantastic and the Atom/Ant-Man.

Lone Fan: What were the details of the episode you wrote, which was called "The Robot"? What was the overall plot and which characters from the show were involved?

BD: As I mentioned earlier, I was greatly impressed by Japanese animation and saw the appeal of giant robot stories long before anyone else did. I had wanted to do a nod towards Japanese animated robots, but the final design in “The Robot” looked kinda clunky and Jetson-y. We had a team of legendary superheroes, including Isis and Aladdin, who would come together whenever there was an emergency at any point in history.

See? That’s an example of the absurdity I was speaking of. If one has the ability to travel through time (as these heroes did), then there’s never an “emergency” since the moment one becomes aware of a problem one can simply back track to the moment prior to the tipping point and put a stop to it. If one has a hundred crisis over a millennium, one doesn’t have to rush immediately from one to the next. “Quantum Leap” handled that by tying in the act of time travel to very specific crisis moments, but that’s all handwaveum to avoid the logic hole.


Lone Fan: You also worked on "The New Shmoo", the Shmoo of course being a character from Al Capp's classic newspaper comic strip "Lil Abner". Did you refer back to Mr. Capp's original work during your tenure on that show?

BD: Not in the slightest. It was another rip-ff of “Scooby-Doo” (or, as that sub-genre was referred to in the animation industry at the time, “three kids and a nyah-nyah”, the “nyah-nyah” being any animal or gimmick one cared to throw in). There was no connection to Capp’s creation whatsoever; I could never figure out why they wasted money obtaining the license to the character since none of the network people knew what a Shmoo was, much less the kids in the audience.


Lone Fan: "The New Shmoo" was produced by Hanna-Barbera. What were the key differences between working for Hanna-Barbera vs. working for Filmation?

BD: Better pay, better parking.

Lone Fan: Did you get to meet, Joseph Barbera or William Hanna over the course of production?

BD: I’m sure I met Joe at some point, but I think it was just in passing in the hall. My main point of contact was Chuck Menville, the story editor.

I scared the hell out of Chuck one day. H-B had a pair of three story buildings with a court yard between them; one of the buildings had a concrete lattice on the side strong enough to climb. When I would see Chuck for a story conference, I’d park, walk the length of the courtyard to get to the front reception area, then have to walk the length of the building to get back to his office.

This particular day, as I left the parking lot I saw Chuck on the phone in his second story office, his back to me. I thought, why go all the way down and all the way back when I can simply climb the lattice, so…up I went. I rapped on Chuck’s window and he almost fell out of his chair in shock. After that they posted a guard in the court yard to keep people from taking vertical shortcuts.


Lone Fan: Your next project was a comic book adaptation of a DC comics' character called Plastic Man. During your work on "The Plastic Man Comedy/ Adventure Show" did you ever research or refer back to his comic book roots?

BD: Unlike Filmation, which gave individual writing credits to each episode, H-B and Ruby-Spears originally offered only gang credits at the end of the show. So, while I worked on the show, I didn’t write any Plastic Man segments. My specialty was “Mighty Man and Yukk” which was a knock-off of “The Blue Falcon and Dyno-Mutt”.

Lone Fan: "The Plastic Man Comedy/ Adventure Show" was produced by Ruby-Spears. How did you come to work for them?

BD: I was laid off at Filmation and heard R-S was hiring. I showed ‘em my resume, did a few freelance scripts for them, then they put me on staff.

Lone Fan: Did you have any interaction with the company's founders, Ken Spears or Joe Ruby? If so what were they like and how did you relate to them?

BD: Lou Schiemer put up with a lot of crap from me but Joe Ruby had the patience of a saint. If I had been in his shoes I woulda fired myself a dozen times over. Joe and Ken are both really nice, bright guys. They’re two of the best guys in the business and my time at Ruby-Spears was some of the most fun I ever had in show biz.

Lone Fan: In 1982 you began working on "The Scooby and Scrappy Doo Puppy Hour" which was a co-production of Hanna-Barbera and Ruby-Spears. What was your role on that series?

BD: I had no memory of that show until you mentioned it. I remember co-writing some episodes with a writing partner I had for live action screenplays, but beyond that I’m drawing a presumably merciful blank.

Lone Fan: Ken Spears and Joe Ruby had previously worked at Hanna-Barbera and were even in charge of the development of Scooby Doo when the show was first created. Did their role as creators have anything to do with this joint studio effort?

BD: Boy howdy! They’re contractually not allowed to mention just how crucial they were to the creation of “Scooby-Doo” but suffice it to say without them there probably never would have been a “Scooby-Doo” show in the first place. They left H-B the following year and served as freelance story editors for a variety of ABC prime time shows before getting ABC to set them up as an animation studio.

Lone Fan: In 1983 you worked on one episode of "The ABC Weekend Special" which was a showcase for different stories each week. The episode you wrote was called the "Puppy's Further Adventures." Could you tell us a little bit about that story, and the character it featured?

BD: I worked on the series “The Puppy’s New Adventures” that was a continuation of the story from the Weekend Special, but not on the special itself. I recall it was a light, fun show and I had a good time with the story I did, but past that…nada.

Lone Fan: You wrote one episode of "Dungeons and Dragons" an animated series based on the popular role playing game. Were you a fan of the role playing game at the time you wrote the episode?

BD: I was aware of D&D but not a player. I’d been involved in some classic military and historical gaming when I was in the Army, so I was familiar with the basic game playing concept, and I was a long time reader of fantasy stories ranging from Robert E. Howard to J.R.R. Tolkien, so I grasped the concept fairly quickly.
Years later I briefly got involved with a group of D&D players at one of the studios. My character was a dwarf named Upwynde Fart-Snyffe. You see what I’m saying about embracing the inherent absurdity of a concept?

Lone Fan: Comic book writer and historian Mark Evanier was a co-developer of the television series. Did you get to meet him while working on the show?

BD: I met him while freelancing at R-S, prior to going on staff for them. Mark is another great guy in the animation business and has been one of my best friends for close to 30 years now. He’s a kind, thoughtful, generous person and on top of that a tremendously funny and entertaining writer.

Lone Fan: In 1985, the National Coalition on Television Violence issued a report against "Dungeons and Dragons" stating it was the most violent show on television. Do you feel the show was at all inappropriate or that the Coalition was overreacting?

BD: If I recall correctly, I was disappointed that we didn’t score even higher on their violence ratings. I’m sure they must’ve overlook something.

Lone Fan: "Dungeons and Dragons" was a co-production of Marvel Productions and TSR who distributed the actual role playing game. Can you define Marvel Productions for us? How big of an operation was it at the time "Dungeons and Dragons" was being made?

BD: Marvel Productions was a quasi-spinoff of DePatie-Freleng, if I recall correctly. It was a big, gutless, soulless entity whose only virtues for me were the occasional paycheck and a chance to meet and work with Stan Lee.

Lone Fan: Did the company fall under the auspices of Marvel Comics or was Marvel Comics a subsidiary of Marvel Productions?

BD: I don’t think anybody working there at the time could have told you the answer to that one. It really was a case of the left don’t know what the right hand is doing.

Lone Fan: How did you come to work for Marvel Productions?

BD: I drove a Dodge Aspen. >rimshot<

Lone Fan: What was their approach to making cartoons?

BD: Unlike Filmation, R-S, and H-B where the heads of the studios actually had some knowledge of and hands on participation in the production process, far too many people at Marvel were suits who were eager to take the money and the credit while fobbing the responsibility and then the blame on other people. Stan was reduced to pretty much a figurehead even at that time but it was always great to have a meeting with him. Other people who worked there, the ones who had not worked their way up the production ladder but who played corporate politics well, couldn’t locate their own posteriors with the aid of a Geiger counter and a plutonium enema.*

(*tip o’the hat to Michael Reaves for coming up with this line)


Lone Fan: Marvel Productions would later go on to partner with Sunbow Productions to create the animated versions of G.I. Joe, The Transformers, and others, many of whom you contributed to. Was Marvel responsible for your introduction to Sunbow Productions?

BD: No, thank heavens, because then I would have never worked on the show! I was brought aboard “G.I. Joe” by Steve Gerber, who had been a story editor at Ruby-Spears when I was on staff there. I did some freelance episodes for them, then Steve hired me to be his assistant story editor. The next year I was promoted to the story editor position on “G.I. Joe” though we would all pitch in and work on other shows in production. At the same time I was writing my episode of “Inhumanoids” I was probably also working on “My Little Pony”.

Lone Fan: During your tenure at Sunbow, you wrote three episodes of the Transformers, "Prime Target", "The God Gambit", and "Carnage in C-Minor". There were a lot of cartoons from the 80s that were popular for a time, but quickly faded away. How does it feel to have contributed to a show that people still remember and are actively interested in today?

BD: Good, but humbling. I am genuinely very happy that things I wrote are fond childhood memories for many people. I always tried to put a little bit extra in everything I did, to try to make it distinct and different. This usually meant arguing with the suits who wanted everything done in cookie cutter fashion, but if one is successful one tends to get more chances to push the envelope.

At the same time, I try not to let it go to my head. That was then, this is now. As proud as I am of what I did in the past, it is in the past. I can’t rest on what I did back then; time and tastes have changed.


Lone Fan: The Transformers were launched in 1984. That same year Hanna-Barbera launched a similar cartoon called "Challenge of the Go-Bots". Both the Transformers and Go-Bots were based on toy lines that were imported from Japan, and had back stories developed by competing American toy companies. Was there ever an attitude at Sunbow that Hanna-Barbera was in some way ripping off the Transformers idea, or that the two shows were in competition?

BD: As I mentioned before, I was the giant robot nut in the animation industry prior to the arrival of Transformers. I was aware of the various transforming mecha long before Transformers were introduced to the American market.

In fact, R-S had a show prior to both Transformers and Go-Bots called “Turbo Teen”. They had 50% of a good idea: A teenage boy who transformed into a car. If it had been a robot that transformed into a car they would have cleaned up.

Here’s another example of embracing absurdity -- and why Joe Ruby had the patience of Job when it came to me. Joe asked me to develop some episode ideas for “Turbo Teen” and gave me the bible of the series to read. I came back and said, “Okay, I’ll work up some ideas if you explain a few things to me: If he turns into a car and they remove his tires, when he changes back is he minus his hands and feet? If he turns into a car and they remove his engine, when he changes back is he minus his heart? If they put a suitcase in his trunk when he’s a car, when he changes back is it in his -- “

“We’ll move you to another show,” Joe said.

The problem with “Turbo Teen” is that they never found the right note for the show. It could have worked as an utterly absurdist Archie-type story, or it could have worked as a straight adventure show, but they never decided on which tone to take. As a result they squandered a chance to be out in front on the transforming robot craze.

Sunbow came to Joe and Ken before selecting Marvel as the production studio; they had visited all the animation houses looking for a good production partner.


Lone Fan: Having worked previously at Hanna-Barbera, did you have any friends who were working on "Challenge of the Go-Bots" at the same time you were writing for "The Transformers"?

BD: I’m pretty sure I did, but we didn’t keep track of what they were doing. We had a buncha 65 episode freight trains we had to tend to!

Lone Fan: One of the more memorable bits about the episode "Prime Target" was that it featured a brief cameo by a member of the October Guard from G.I. Joe. Were there ever any plans to do a crossover between the two shows?

BD: Oh, there was more than that! I created the character Hector Rameriez, a Geraldo Rivera-style TV journalist, for “G.I. Joe” and once the character was vetted by Hasbro’s legal department, he became the de facto news source for all Sunbow shows since it was easier just to plug him in than to create a new minor supporting character. So Hector is the link between “Joe”, “Transformers”, “Inhumanoids”, and even “Jem”!

Lone Fan: The villain from "Prime Target" is a human named Lord Chumley. Supposedly he was an original character you developed for a comic book project that never got off the ground. Is that correct?

BD: Did he end up being called Lord Chumley in the final version? I remember naming him Baron Steygar originally but since I didn’t story edit the “Transformers” series, it could have been changed. I had come up with a far future sci-fi version of “The Most Dangerous Game” as an idea for a live action movie, but never got any further than jotting down some initial notes. When we needed a “Transformers” story I threw my movie idea into service, changing the characters to robots.

Lone Fan: Your next Transformers episode, "The God Gambit" dealt with a primitive alien species mistaking the Autobots and Decepticons for gods. This was a very mature topic for a cartoon. Was it just another story idea or were you trying to elevate the subject matter for a more adult audience?

BD: I always tried to add something more to a story than the standard babyface vs. heel* storyline of most animated shows of that era. I am a Christian and matters of faith are very important to me, but I am also distressed when I see crooks and con men clothing themselves in religion to pass off their schemes, or when fellow believers turn off their critical faculties and refuse to face facts and re-examine their own beliefs. So, yes, this was very much a deliberate effort to elevate the story line into something more than the standard fight-chase-fight plotting of too many shows of that era.

(*little pro wrasslin’ lingo for ya)


Lone Fan: You worked as a writer and a story editor on the G.I. Joe animated series for Sunbow and Marvel Productions. G.I. Joe dealt with a very real issue for the time, that of military action against terrorists. The cartoon also took a somewhat tongue in cheek approach to its material. Do you feel that approach was necessary to soften the blow of the much harsher reality its premise was based on?

BD: Well, this goes back again to what I was saying about embracing the absurdity of a concept. First off, Cobra technically is not a terrorist organization. Terrorist organizations have clearly stated agendas; there’s no point in terrorizing anyone unless they know why, is there? Secondly, almost nothing Cobra did ever fell into the category of terrorist activity; i.e., assassinations, kidnappings, bombings, etc. Virtually everything they did was a large scale military operation involving hundreds if not thousands of combatants. Those are company and battalion size units, not small cells of three or four guys who get together every Friday night to make pipe bombs in the basement. You got any idea the size of the logistical support needed to keep a hundred combatants in the field? At least 600 support troops, and that’s not counting the personnel who build the equipment, obtain the material to make the equipment, etc. There’s no way an organization the size of Cobra could come into existence, much less operate at the level of activity it does, without the overt support of a major world power.

But of course we couldn’t have that, because then everyone would accuse us of war mongering against the Soviets (which they did anyway, but that’s a different topic). For Cobra to operate at the troop levels of the show, with elaborate technical support, and not have a “safe haven” territory where they could retreat without fear of betrayal or attack is ridiculous.*

Nonetheless, those were the cards we were dealt. The question that flows logically from the premise is how does an operation like Cobra continue operating without a large civilian population supporting it? Well, obviously they’ve got to have alternate sources of income, they’ve got to be knocking off banks and service stations like nobody’s business, they’re doubtlessly smuggling all sorts of illegal material we couldn’t discuss at the time, and when times get really rough they’ve gotta have a telethon to raise money.

Now, the trick is, how does one do this with just straight enough a face that the audience can suspend their disbelief for half an hour? Like a Hitchcock movie, it doesn’t have to stand up to scrutiny once “The End” flashes on the screen, but it’s got to be absolutely engrossing while it’s unspooling.

I’m pretty sure I was the only writer on the show who ever had any military experience. At first I was there just to provide a patina of verisimilitude to the proceedings: Make sure the characters acted like they did belong in a military unit, that they did operate under standard military discipline and courtesy, that they did understand what a chain of command was.

But there were other problems. The writer of the first two mini-series, Ron Friedman, is a very gifted and talented writer, but not only was he unaware of basic military protocol, he had no idea how the weapons and equipment actually worked, much less how they were actively deployed in the field. Case in point: In the first mini-series, he had Joe jets swooshing down from the sky to slash Cobra tanks in half with their wings. I can tell you how such an encounter would play out in the real world, and it wouldn’t be a happy ending for the pilot.

One reason Steve Gerber wanted me aboard was that I could supply first hand knowledge to balance out some of the more far fetched concepts. Again, going back to the idea of embracing the absurdity, when one accepted the background limitations imposed on the show by Hasbro and tried to filter it through a veneer of realism, it ends up pushing the storylines in certain directions.

As a result, we ended up with some pretty wild but pretty entertaining stories (if I do say so myself). I’d like to think we delighted and surprised our audience, but we never tricked ‘em or lied to ‘em.
(*I’m aware Larry Hama dealt with this in the comic book, but we considered the comic book to be a separate continuity from the TV series)


Lone Fan: G.I. Joe began its first regular season the same year that the NCTV issued its report against “Dungeons and Dragons”, a show which was also produced by Marvel Productions. Did the presence of that report have anything to do with the slightly comical approach to the material that Sunbow chose?

BD: No, the off-kilter POV was entirely the writing and editorial staff. Besides Steve Gerber and myself there was Flint Dille, a screenwriter and game designer, long time comics pro Roger Slifer, Doug Booth, Mike Hill, and literally dozens of tremendously talented screen, TV, and comics writers. Hasbro just wanted x number of product promoted in each episode; as long as we didn’t do anything to arouse negative attention from parents they let us do what we wanted.

Lone Fan: "G.I. Joe" was also very political, taking pot shots at anti-military newscasters, portraying French government officials in an arrogant light, and even went so far as to parody the coddling of criminals by the prison system. Was this approach something that evolved or was their a certain social outlook that the series wanted to portray?

BD: The political POVs of the writing and editorial staff ranged from hard right to far left. We’d argue politics and social issues all the time, but we respected one another’s abilities as creators and our willingness to debate points instead of just sticking to dogmatic, unbending positions. Steve and Flint are probably two of the four best friends I’ve ever had in my life, yet I don’t think one could have found two more diametrically opposed culturally and politically personalities if one looked.

Lone Fan: What were your duties as a story editor for "G.I. Joe"?

BD: To fix the two things I hated the most in each script, slap a bow tie on it, and kick it out the door. We had to turn in five half-hour scripts a week per show in order to stay on schedule. At one point I think we had a grand total 118 script commitments for various shows, all due in a twenty-four week period.

Lone Fan: As story editor how much influence did you have over the show as a whole?

BD: In retrospect, probably quite a lot. Once I was trusted not to embed pornographic messages or tout rival products* they generally let me do whatever I thought would be an interesting story, and I generally let my writers do anything they felt passionate about. I’m happy that I gave a number of writers their first shots and that they all turned in sterling work for us.

(*That’s a JOKE, people)


Lone Fan: How many story editors did G.I. Joe have?

BD: I think it was Steve Gerber, myself, and two others the first season (65 episodes) and myself alone for the 2nd season (25 episodes + 5 part miniseries + re-edited Joe movie).

Lone Fan: I've heard that "G.I. Joe: the Movie" was originally being prepared for a theaters, but was released straight to video after "Transformers: The Movie" and "My Little Pony: The Movie" failed to perform at the box office. Is that true?

BD: Yes. Afterwards a couple of people told me. “We should have released them in reverse order”. The “My Little Pony” movie did well, but there were some discrepancies about promised playdates, then the brouhaha over the death of Optimus Prime in the “Transformers” movie, and by that time the relationship with the distributor had soured so except for a special screening at that year’s San Diego Comic Con, it never played inside a theater.

Lone Fan: You were the story consultant on "G.I. Joe: The Movie". How much influence did you have on the final screenplay?

BD: I wrote the screenplay. Ron Friedman had been hired to write the original script but with the exception of one character, the flying villain, nothing he came up with was used. However, he had a good agent, and since animation was not covered by WGA rules he managed to get sole screenwriting credit even though the script was actually written by me. I bear him no grudge; he had a savvy agent who looked out for his best interests.

Lone Fan: How did the movie evolve? Was it always going to be an introduction for Cobra-La or were there other ideas that were brought forth before the final direction was taken?

BD: I feel like a character in a Merle Haggard song: “I paid the debt I owed ‘em / But they’re still not satisfied”.

Here’s what happened (and it goes back to what I was saying about the inherent absurdity in certain ideas): At the start of the second season I proposed a story that would have been called “The Most Dangerous Man In The World”. The premise was that Cobra had been holding a mysterious prison in isolation in a secret cell; when he escapes Cobra immediately suspends all operations around the world and begins an intensive search for him. The Joes also begin searching, not knowing who the prisoner is but figuring he must be potentially harmful to Cobra. They get him first and discover he is the Karl Marx / Friedrich Nietzsche of Cobra, the man who created their basic philosophy but who, when he saw how Cobra Commander was misapplying it, criticized Cobra’s leadership and earned their enmity since he’s the only one capable of invalidating their whole raison d’etre. The Joes soon learn he is a prickly and obnoxious sort and in the end when he escapes from them they let him go, figuring he’s more of a threat to Cobra than he is to the rest of the world.

To my delight, Sunbow and Hasbro accepted the idea but before I could begin work on it they told me there was a new character being added to the line-up: Cobra Emperor a.k.a. Serpentor.
I said, “Excuse me?” and asked how he fit into the Cobra chain of command. He’s the supreme leader, they said. I said, “Excuse me?” again and pointed out that we had done nothing to date to indicate there was anyone above Cobra Commander in the line-up and that we couldn’t very well drop him in without explanation. They mulled it over and told me to come up with a suitable origin.

So I developed two ideas. The first, the one I favored, would have Cobra create Serpentor from the DNA of history’s greatest military leaders as a replacement for Cobra Commander’s ineptitude. The other was that there was a heretofore unknown larger, even more secret organization that used Cobra as a pawn. I turned both ideas in. A few days later they called and said great, do it. “Which one?” I asked. Both, sez they.

Well, that pretty much torpedoed “The Most Dangerous Man In The World” because if Cobra was founded and secretly run by a mysterious organization, they wouldn’t go about drawing attention to themselves by proclaiming their philosophy.

So the creation of Serpentor became the plot for the 2nd season opening mini-series, and the story of the super secret organization behind Cobra would become the movie. Now the question became one of where the super secret mysterious organization was located. Since Sunbow and Hasbro didn’t want this organization to be identified with any known country, I suggested it be located in some remote part of the world like Antarctica, the Sahara, or the Himalayas. They liked the Himalayas and then I made my fatal mistake: So that we would know what we were referring to when we wanted to talk about the secret organization, I gave them a placeholder name of “Cobra-La” thinking surely no one would accept that as the final name.

Guess what: They did.  (My advice to other writers is never ever come up with a placeholder name you’re not prepared to live with.)

From that point on, the movie plot flowed pretty easy. It had to mesh with the mini-series, but we’d allowed for that and dropped some hints in those episodes. The biggest change was turning Golobulus from a Nero-esque / Charles Laughton-style villain to a bizarre freak of nature. My original intent had been to present him as a big, soft, somewhat effeminate leader who was waited on hand and foot, yet when the time came for him to engage Sgt. Slaughter in hand-to-hand combat, he’d prove incredibly fast, agile, and strong. This idea was vetoed because of concerns he might come across as a homosexual.

I also came up with the battle cry of “Cobra-Lalalalala” based on the ear piercing warning of the Bedouin women in “Lawrence of Arabia”. If you’ve seen that film, you’ll know they had an incredibly loud, trilling shriek that was unnerving and unearthly. Unfortunately, the actor selected to play Serpentor was Dick Gautier, a very fine performer but one with a voice about four octaves too deep to do “Cobra-Lalalala” justice. I wasn’t able to prevent them from using the battle cry since they had already recorded several characters screaming it.

So there you have it: Mea culpa, mea culpa, mea maxima culpa.


Lone Fan: Duke was originally supposed to die in the movie, but the outcry over the death of Optimus Prime in "Transformers: The Movie" caused Sunbow to rethink that position. How did you feel about killing Duke? Did you think it was a good move or was there some part of you that was against the idea?

BD: A legitimate criticism against the original mini-series was that no one was ever hurt, they always ejected or jumped free just before their vehicle exploded. When I started writing and then editing for the series, I insisted there be at least some reference to injury in every episode if we couldn’t have anyone die. Someone always gets seriously hurt in the shows I had a hand in. I also had the Joes refer to “casualties” figuring (correctly) that neither Sunbow nor Hasbro would realize that meant dead and wounded.

For the movie I argued successfully (at least originally) for Duke’s death: It was logical, it would be emotionally moving, and it would blunt possible criticism of the movie glorifying violence while minimizing the consequences. Unfortunately, Hasbro decided if one hero dying was good, two heroes dying would be even better and so ordered Optimus Prime to die in the “Transformers” movie.

Now, again this goes back to embracing inherent absurdities. If a character is a robot, as George Lucas has repeatedly pointed out, one can smash ‘em, bash ‘em, trash ‘em, slash ‘em, and splash ‘em all one wants: Robots can always be re-built, their personalities and memories downloaded to a new body. “Death” for a robot is an inherently absurd concept, and in the context of a series where robot characters get trashed and repaired regularly, one that violates the basic premise of the show.

It also shocked a lot of younger kids who came to see the “Transformers” movie. “Transformers” audiences tended to skew somewhat younger than “Joe” viewers; I believe the median age was 9 instead of 12. Nine year olds had to see “Transformers” with their parents, who were made uncomfortable when their sons’ hero dies. The “Joe” audience, being older on average, would be better prepared emotionally for Duke’s death and probably wouldn’t have their parents present in the theater.

After the “Transformers” movie traumatize a significant portion of its audience, Hasbro order Duke’s death scene to be changed with a very clumsy dialog overlay. If one watches the film without sound, it’s pretty obvious he’s died, but a dubbed in line assures us he’s just “in a coma”.


Lone Fan: “G.I. Joe: The Movie" was the last G.I. Joe project released by Sunbow. Afterwards the series was continued by DIC. How did Sunbow lose the rights to the property?

BD: DIC is known in the animation industry as Do It Cheaper. They significantly underbid Sunbow and Marvel for the 3rd season of “Joe” and other series. The suits I talked to at DIC at roughly that time about another project proved themselves to be interested only in lining their own pockets with no interest whatsoever in quality. The DIC suits appeared to be openly contemptuous of their audience. I never watched any of their Hasbro related shows, but other programs I saw later were about as insulting to viewers as can be imagined.

Lone Fan: If Sunbow had been allowed to develop the series after "G.I. Joe: The Movie" would Cobra-La have replaced Cobra as the main opposition to the Joes?

BD: Mike Hill came up with a really cool idea about the remnants of Cobra forming a new, leaner, meaner organization called The Coil, but that idea died a’borning when DIC took the series over.

Lone Fan: Now that G.I. Joe is finally being released on DVD, can we expect to see you on any of the special features?

BD: I’m in the phone book. All they gotta do is ask.

Lone Fan: Getting back to another Hasbro/ Sunbow collaboration, let's talk about "My Little Pony: The Movie". You were the Associate Story Consultant on that project. How much control did you have on the final outcome of that feature?

BD: Relatively little. The basic plot was already in place; I just story edited it to make sure the plot flowed smoothly. I think I also suggested areas where musical numbers could be inserted.

Lone Fan: Something that always bothered me about "My Little Pony: The Movie" is that there seems to be more focus on the villains than there is on the Ponies themselves. Many of the best scenes from that feature focus on the witches who are trying to drive the Ponies out of the valley and the witches get as much or more screen time than the Ponies do. Was that intentional or did the Witches manage to steal the show all on their own?

BD: The problem was that instead of hiring voice actors purely on ability, as had been done with the TV series, they looked for big name talent. As a result they felt they had to focus on the stars’ characters as opposed to the regular series characters.

Lone Fan: One more question. I realize your involvement with the Pony franchise was limited, but I've often wondered something. The pilot episode to the series is very dark, focusing on a villain named Turrak who's every bit as evil as Megatron or Destro. The story felt like less of a fairy tale and more of a straight fantasy adventure. Why did the focus on the show go lighter with the other episodes? Do you know?

BD: Roger Slifer might be a better person to ask; while I wrote some episodes of the TV show and edited the movie script, my daily involvement was limited at best.

Lone Fan: There's a lot of talk these days about the roll toy companies played in the development of animated television during the decade of the 1980s. Sunbow produced "Transformers", "G.I. Joe", and "My Little Pony", all of which you worked on and all of which were based on popular toy lines of the day. From your own experience, was the presence of the toy companies a negative or positive collaboration?

BD: It varied. Some toy companies actually had a desire to do something worthwhile as well as sell product. Some wanted to sell product but were wise enough to find good, creative people and let them have their head. Some were cheap money grubbers and didn’t care as long as their quarterly profits kept improving.

And it was not impossible for one company to behave differently at different times for different shows. A bad quarter might make a toy company take short cuts. Conversely, Hasbro kept “Jem” going as a TV show for an additional season even after the toy line had been cancelled.


Lone Fan: How would you describe Hasbro's relationship with Sunbow and Marvel Productions? Was it an easy or tenuous partnership?

BD: Easy. I’ve worked with far, far worse people but very few better.

Lone Fan: You worked on Ruby-Spears 1988 Superman cartoon on the episode "Cybron Strikes", wherein a character named Cybron is converting humans into energy beings. At the time this series was made, the Superman comics were being completely remade from scratch. Cybron was intended to be a reworking of the classic Superman foe Brainiac since his character's final remake was still not yet established in the comics. How much input did you have in the actual creation of the Cybron character?

BD: The concept for “Cybron Strikes” comes from “The Chameleon” episode of the original “Outer Limits” series. In “The Chameleon” Robert Duvall plays a human secret agent who is transformed into an alien so he might spy on a crash landed saucer; in the end he opts to stay in alien form and go with them to their planet. The idea that some of the humans Cybron converts into energy beings might opt to help him re-create his world and people, struck me as a nice new level of complexity to add to an otherwise standard alien possession story. I was well aware of the various incarnations of Brainiac but also knew he was no longer in continuity at the time the series was being made.

Lone Fan: There was an episode of "Jabberjaw", an earlier series also produced by Ruby-Spears, which featured a character named Dr. Cybron. Was the name Cyrbon lifted from this earlier character or is its repeat usage merely a coincidence?

BD: Coincidence. The only Jabberjaw story I’ve ever seen is the one they did on “Harvey Birdman, Attorney-at-Law”.

Lone Fan: You co-wrote one episode of "Chip N' Dale Rescue Ranger" for Disney, which was called "Flash the Wonder Dog". Did you create the character of Flash or was he a preconceived character that was handed to you?

BD: He wasn’t pre-conceived by Disney Studios and handed to me, but at the same time I’m almost certain I based the idea on a cartoon I’d seen years and years ago. The basic premise of the braggart who pretends to be a hero but is really a coward is an old one, of course.

Lone Fan: Did you have any input on his visual design?

BD: Other than referring to him as a German shepherd, no.

Lone Fan: Animation Director Tad Stones of ‘Hellboy Animated’ fame and the recent feature ‘Turok: Son of Stone’ was the co-creator of Rescue Rangers and the acting script editor for the show. How big a hand did he have in the writing of your episode? I've heard reports that he was very active in terms of scripting.

BD: I think Tad’s hand is normal size. >rimshot<

Lone Fan: Did you get to meet Tad Stones during your short stay on "Chip N Dale Rescue Rangers"? If so, what was your general impression of him?

BD: I can’t recall if I actually went into the office, or if I just did business with him via phone and modem. I know he was highly recommended by other people who had worked with him before and all my memories of my “Rescue Ranger” foray are good ones.

Lone Fan: How did you get the job writing that episode?

BD: If I recall correctly, it involved a lot of begging and pleading but no outright bribery. (That’s another joke, folks.)

Lone Fan: Why did you only write one episode?

BD: That’s all I had that they liked.

Lone Fan: So, were there any other episode ideas you pitched that might have been rejected?

BD: I can't remember what else I pitched to Chip N’ Dale’s Rescue Rangers. I know one was a story involving Gadget that would have been set in Central Park. I find plotting to be fairly easy once I know who the characters are and what the central conflict is about. "Flash the Wonder Dog" hinged on Dale's hero worship of Flash. When writing for a series (TV or comics) I try to build stories around the central characters, not around guest stars/villains.

Lone Fan: Despite having been out of production for close to two decades, "Chip N Dale Rescue Rangers" has developed a very loyal cult following with several websites, its own wiki, fan databases, and several smaller personalized websites devoted to various characters of the show. "Flash the Wonder Dog" is actually one of the better remembered characters from the show. He is often mentioned, and is frequently used in fan fictions. One fan has even created a series of fan fictions that starred Flash in his own adventures. Does it ever surprise you when you work on something and come back years later to find this small stop in your life is still loved and cherished by others?

BD: Somewhat. I’m very glad for the good memories people have of my work, and if some of it has inspired others to be creative, I’m especially happy.

Lone Fan: In the early 90's you contributed to "Conan the Adventurer" an animated adaptation of Robert E. Howard's character Conan the Barbarian. Were you familiar with Howard's work prior to contributing to the series?

BD: Very much so. I’d read all the Conan stories when I was a teenager.

Lone Fan: Were you influenced by any one story of Howard's while working on the show?

BD: I think “A Witch Shall Be Born” is my favorite Conan story and if I could find any inspiration from that for the script I wrote, I would have certainly worked it in!

Lone Fan: Could you tell us a little bit about the production? Were the crew aware of the Conan mythos and did they refer back to it, or was Conan merely a template they used to re-imagine the brand and take it in a new direction?

BD: This was a case where everything was done over the phone and via the Internet. I’d worked with story editor Christy Marx in the past and thought she was a dynamite writer and editor (I wish somebody would bring her epic Amazon story “Sisterhood of Steel” back into print). Christy certainly knew who and what Conan was, but I’m sure Hasbro had their own ideas.

Lone Fan: You wrote one episode, the fourth episode in the series I believe, "Conan the Gladiator". Can you tell us what that episode entailed and what your inspiration was behind the story?

BD: Basically get Conan in trouble as fast as possible and have him hack his way clear in the most expeditious manner, to paraphrase Howard’s own advice on writing the character. I know he’d been a gladiator in other stories. Since the studio was squeamish on real swordplay, coming up with the weird battle machines gave us an opportunity for a lot of swashbuckling with no human injuries.

Lone Fan: You also wrote one episode of "Batman: The Animated Series". I read a statement from David Wise that in one episode of the show he was assigned to write an introductory story for the Riddler. Did the producers assign you characters when working on the show or were you allowed to pitch stories with any character you wanted?

BD: I actually wrote three scripts for “Batman: The Animated Series”. The first involved a brand new pair of villains, a father and daughter Eurotrash team. That got me hired, but the script was eventually put aside when they decided to concentrate on established trademarked licensed characters. The next script was “Cat Scratch Fever” which was based on a story by Sean Catherine Derek; it was good and fun and marked the beginning of Catwoman’s gradual turn from 100% bad to half and half. The third script was “Beware The Creeper” which Steve Gerber asked me to help out on since he was facing deadline pressure. I collaborated with Steve on a number of projects during the years I knew him, starting with “Destroyer Duck” and ending on “She Hulk”.

Lone Fan: You also worked on a science fiction feature in 1995 called "Dark Planet". How did you come to be associated with that production?

BD: I had known Shari Bowles, now a producer but then an office manager and production supervisor of producer-director John Eyres, for quite some time. When John wanted to do a trio of sci-fi films back to back in order to amortize production costs, he asked Shari to help him locate scripts. John had already done small promotional flyers that proclaimed the films’ titles and gave only the vaguest of descriptions of their stories. His pitch for “Dark Planet” essentially boiled down to “Ooooooh! Scary!” Shari told me what he was looking for in terms of budget and I created a story accordingly. I kept the action confined to two starships and realized that while the title was “Dark Planet” we didn’t have to actually land on it.

I tried to make a good, fast paced sci-fi action story that could be filmed as cheaply as possible. If you’ve seen the film you’ll know there are scenes where the villains monkey with the ship’s gravity and life support systems: The special effects consisted of the actors acting like they were freezing or weighed thousands of pounds! My original idea was an Afro-centric future with the hero being a token white guy, but I don’t think John felt comfortable with that so it was dropped.


Lone Fan: Did you enjoy working on it?

BD: It was fun, not a deathless classic but nice enough.

Lone Fan: In terms of animation vs. live action, what are the key differences in writing for one or the other?

BD: When I first started writing animation, everything was spelled out in explicit detail: “MOVE IN TIGHT on Papa Smurf. HOLD A BEAT while be BLINKS in surprise, then TILT UP SLIGHTLY to show Smurfette in a tree above him” would now be “Papa Smurf looks surprised. Smurfette is in the tree above him”.

Lone Fan: Do you prefer one to the other? And if so, which do you prefer to write for?

BD: I find writing comic book / graphic novel scripts to be the format I’m most comfortable with. It forces me to be concise and focused scene to scene instead of rambling on.

Lone Fan: How many pages does a script for a half hour animated series run on average?

BD: When I started, a script ran 30 seconds a page, so a half hour (actually 22 minutes sans commercial breaks) would be 44-45 pages. Now they’re the same as live action (i.e., one minute = one page) so it would be a 22 page script.

Lone Fan: What's next for Buzz Dixon? Do you have any projects in the works? What are your plans for the future?

BD: I’ve been doing graphic novels for the Christian tween-to-teen market, notably the Serenity series (not to be confused with Joss Whedon’s movie or comic books). The Serenity story will continue as a series of illustrated prose novels starting this year. A sports graphic novel, “Hits & Misses”, will launch shortly. I’ll be making a press release soon regarding my new company, Snokie, and the books we’ll be doing.

Lone Fan: Thank you so much for speaking with me. I really appreciate it, Mr. Dixon. Have a good night.

From The Archives: The Transformers Are Back!

(originally published on July 27, 2010)

Last year Hasbro, the toy company who owns G.I. Joe, the Transformers, and My Little Pony among other franchises announced they would be partnering with Discovery Kids with the object of relaunching that channel as THE HUB!

That announcement was jointly unveiled with news that Hasbro would be creating it's own animation studio to produce a new series of cartoons based on their properties.

The big talk at first was that Lauren Faust who wrote and directed for both The Powerpuff Girls and Foster's Home For Imaginary Friends (to say nothing as having served as an animator on Cat's Don't Dance and The Iron Giant) would be retooling My Little Pony in an effort to make a cartoon aimed at little girls that little girls might actually want to watch.

Now, I'm a huge fan of animation and Lauren Faust is one of the best talents working in that industry so whether or not you like the Ponies, it's nice to hear that they're at least in good hands, HOWEVER, this is Hasbro we're talking about! These guys own Optimus Prime, Cobra Commander, and Stretch Armstrong! It was inevitable we'd be hearing more about some of (and maybe still hopefully all) these other characters.

Well that day has dawned! At Comic Con, Hasbro has premiered test animation for a brand new Transformers cartoon called TRANSFORMERS PRIME! Below is a clip of said test animation.




Okay, a couple of quick comments. I'm not crazy that the characters are being rendered in CGI, and the designs, while not exactly unappealing are clearly based off the films by director Michael Bay. I can see where that makes sense, as that's what most new fans are going to know, but I can't help but feel myself pining for the original character layouts.

That being said, the idea of the inhabitants of Cybertron in CG isn't exactly new. I still prefer my Autobots hand drawn, but Beast Wars was CG and that show was the last truly great entry in the Transformers series so far as I'm concerned.

There was however, one more little tidbit of news that got me VERY excited.
Hasbro has announce that Mr. Peter Cullen will be reprising the role of Optimus Prime!!!



... and Mr. Frank Welker will be reprising the role of Megatron!!!



The most recent Transformer's cartoon, Transformers Animated was voice directed by Susan Blu who provided the voice of Arcee in the original cartoon. That series saw several of the voice actors from the 1980's animated series return to their previous roles, but for some odd reason neither Mr. Cullen nor Mr. Welker were among them.

The news of their return sparks hope (in this Transfan at least) that other familiar voices will be joining the ranks of Transformers: Prime as well. Unfortunately hoping seems to be all we can do until further announcements are made, but as far as kick offs for new shows go, it's not a bad start! Not bad at all.

Transform and Roll Out!

Wednesday, February 15, 2012

Meet Roger Slifer

Roger Slifer began his career as an assistant editor at Marvel Comics where he had a hand in editing all the titles they published at that time. He became their Special Projects Editor overseeing comic magazines such as the Rampaging Hulk and their Classics Comics line, in addition to movie adaptations. He also co-wrote The Defenders with David Anthony Kraft and other stories featuring The Avengers, The Fantastic Four, and Iron Man.

Shortly thereafter, Roger published one of comicdom’s first Graphic Novels, Manhunter: The Complete Saga, a collection of stories featuring DC’s popular character by Archie Goodwin and Walter Simonson.
From there, he went to DC Comics where he served as their first Sales Manager to the specialty comic book shops and also wrote The Omega Men, DC’s first on-going title sold exclusively to comic shops. In that series, he co-created Lobo, the popular and infamous interplanetary bounty hunter. Additionally, Roger edited World’s Finest, New Talent Showcase and a quality reprint series of Green Lantern/Green Arrow by Denny O’Neil and Neal Adams.

In the eighties and nineties, Roger worked for Sunbow Productions, first as a writer on the G.I. Joe series, and later as Sunbow’s Supervising Producer of various shows including Transformers, Conan, Bucky O’Hare, My Little Pony, G.I. Joe Extreme, and Jem. In addition to his work on hundreds of hours of TV series programming, he was an executive story consultant on three theatrical movies: Transformers, G.I. Joe, and My Little Pony.  He was also the story editor for many series including Jem, G.I. Joe Extreme, and Streetfighter. In 2001 he co-produced the first season of Yu-Gi-Oh for 4KIDS Productions.  Roger has also written for many animated series including Jem, Bucky O’Hare, Conan, Spider-Man, Princess Tenko, G.I. Joe, and Robocop.

Most recently, he has worked as a writer and consultant in the videogames industry. He is also hard at work on several movie and TV scripts. And he has been approached to write a graphic novel based on World Champion Pole Dancer Felix Kane.

I recently had a chance to sit down and talk to Mr. Slifer about some of his past work. I hope everyone enjoys the following interview ...


Lone Fan: Is it true that both the Ghost Rider villain Inferno (real name Slifer) and Slifer, the Sky Dragon from Yu-Gi-Oh, are named after you?

INFERNO: FOE OF THE GHOST RIDER!


Roger Slifer: Yes. I had met Tony Isabella through our mutual friend Duffy Vohland on a roadtrip to New York. Tony was writing Ghost Rider at the time and decided to name Inferno, a demon from Hell, after me. I’m assuming it wasn’t a reflection on my character since Tony and Duffy later were instrumental in getting me my first job as an assistant editor at Marvel Comics. Duffy was very determined to get me on staff and, I’m sure, hounded Tony relentlessly. Tony recommended me to Roy Thomas, saying that he remembered meeting me and that I was a nice guy. I’ve always assumed he had gotten me confused with (artist/letterer) Jim Novak who he met at the same time and who really is a nice guy!


As for Slifer the Sky Dragon, despite the rumors on the web, I did not name that character after myself, even though I was a producer on Yu-Gi-Oh at the time. What happened was this: Another 4KIDS employee, Sam Murakami, was our liaison with the producer of the cards. Some names of the cards had to be changed because there was concern their names would be considered demonic or sacrilegious or something here in the states. It never made much sense to me, but when you’re broadcasting here in America, it’s something that has to be accommodated. Anyway, Sam renamed a bunch of those characters after people on staff at 4KIDS. It just so happened that the one he named after me happened to be a “god” card and much more prominent than the others in the series. I attribute it to the cosmic forces in the universe trying to balance things for me being made a demon in Ghost Rider. And again, just to set the record straight, I wasn’t even aware of it until after the names on the cards had been changed and it was too late to go back.

Lone Fan: Moving on to your television career, most of the references I found for you as a producer and screenwriter were for animation house Sunbow Productions. Was that the first television production company you worked for?

Roger Slifer: Yes.

Lone Fan: How did you get hired?

Roger Slifer: I had worked for Sunbow as a writer on the G.I. Joe series which was being story edited by Steve Gerber. Steve was a good friend of mine, back from the days at Marvel. Steve had spoken very highly of his experiences with the company. I had told him that if there was ever a staff position that opened up (Sunbow was based in New York, where I was living) that I’d be interested. One day I got a call out of the blue from one of the Sunbow production assistants that they understood I was interested in interviewing for the job they had available.

I went in and interviewed, first with Joe Bacal and then with Tom Griffin who were the heads of Sunbow. Much to my chagrin, when Tom called Jay Bacal, my potential direct boss, to come downstairs to meet me, Jay seemed reluctant to do so. But it turned out that Jay was just trying to get out a FedEx package in time for a deadline. When he did come down, he looked very frazzled and like he hadn’t slept in days. I could see why they were trying to get him some help. But we hit it off and got along great. About a year later, I remember looking up from my desk and telling Jay that I felt like he looked the day he hired me. He said that was probably because I was now doing all the stuff he was doing at the time. By that point we had expanded to doing many more shows. And we had three feature films in the works.

Lone Fan: What was your first job for Sunbow?

Roger Slifer: Weirdly, although my title changed over the years, my job really didn’t. I was Sunbow’s supervising producer for a number of shows. What that meant was that I worked closely with the writers and story editors and also with the producers of our production partners. When I first started, we were working closely with Marvel Productions who had a lot of great people working there. I worked very closely with their producers, who included Will Meugniot, Boyd Kirkland, Frank Parr, and Larry Houston, who are still friends till this day. Those guys are all amazingly talented and worked hands on with a lot of other talented storyboard artists and designers. They were the ones really responsible for the making the shows look as great as they did. Sunbow and Marvel Productions had a very close working relationship in those days. I also worked with Marvel’s film editors in editing the film of the episodes, with Wally Burr who was our voice director, and with various post-production people in mixing the final shows. Of course, Sunbow was also working very closely with Hasbro to make sure that their concerns were addressed and that all their characters got ample coverage in the stories.

Lone Fan: I notice you worked as producer on Robotix and Big Foot and the Muscle Machines, both of which were part of Super Week (also billed Super Sunday and Super Saturday), which was a half hour cartoon block that featured four serialized six-minute cartoons. What was your primary job as a producer on Super Week?

Roger Slifer: I was involved with the JEM segments, which I believe was the only one of the three that went on to its own series. I also remember working with Doug Booth and together re-writing some of the Robotix scripts.

Lone Fan: Since you were only working as a producer on one of the featured segments, did that present any problems in working with the producers who might have been in charge of the other two segments?

Roger Slifer: None whatsoever. All of Sunbow’s creative people got along great together. That’s one of the reasons I enjoyed working there so much. Also, even on the shows I was working on, there were other Sunbow staff people involved as well. Eric Early was involved in post-production for JEM, for example.

Lone Fan: You were a producer on The Transformers not long after that. You’re also listed as a writer for that series on imdb.com. However, they designate you as a writer of unknown episodes. Which episodes did you author?

Roger Slifer: I actually did not write any episodes of that series, even though Jay often asked me to submit stories. I was way too busy overseeing the production and working with our story editors (Flint Dille, Steve Gerber, and Marv Wolfman). To give you an idea how busy we were those days, I remember there was one weekend where I had to fly to L.A. and work with three different film editors simultaneously on three different Transformers episodes. I think we finally finished up about four in the morning and I went back to the hotel and crashed. Also, frankly, when it came to writing, I preferred doing scripts for the JEM show.

Lone Fan: You’re listed as an associate story consultant for Transformers: The Movie. I know from talking to Buzz Dixon that he actually wrote the screenplay for G.I. Joe: The Movie even though Ron Friedman is credited as the writer due to a contractual agreement with Sunbow that promised him a writer’s credit regardless of whether or not he wrote the final story as long as he worked on it. Interestingly enough, Mr. Friedman is also credited as the writer of the Transformers animated film. Is he really the writer? Frankly, I always thought the movie smacked more of Flint Dille’s work than Ron Friedman’s.

Roger Slifer: Well, first of all, I wouldn’t say that Ron had nothing to do with the writing of G.I. Joe: The Movie. Ron definitely submitted an outline and a script for the movie. One of the first things I was asked to do on the movie was to refine his outline. But there is also no doubt that the script went through a lot of revisions. I know I re-wrote parts of the script and Buzz did a major rewrite. I’ve never done a comparison of all the scripts so I don’t really know how much of Ron’s script remains. But Buzz certainly did a major overhaul.
As far as Transformers, that story also underwent major revisions. I know Flint Dille and Jay Bacal wrote a completely different script that never saw the light of day. The longest meeting I ever participated in was a story meeting for the Transformers movie. I think we were there sixteen hours. It was Joe (Bacal) and Tom (Griffin), Jay, Flint, myself, Carole Weitzman and maybe another one or two people I’m forgetting. We ordered out for pizza at lunch and when dinner rolled around, we ordered Chinese. But we never left the room. The edict was, before we left the meeting, the story was going to be hammered out. After that, Flint rewrote the script. And he did a great job. It’s not easy to fit all those characters into one story!

Lone Fan: I notice you only wrote two episodes of the original G.I. Joe series: The Germ and Money To Burn. Both of these episodes prominently feature Tomax and Xamot. Is there any reason you chose to focus on those two Cobra operatives in particular?

Roger Slifer: I liked them. Also, I think Steve Gerber, the story editor, felt that I knew more about economics, the stock market, etc. than most of his other writers. That’s why I believe I was assigned Money to Burn. I don’t really remember any particulars for The Germ.

Lone Fan: In the episode Money To Burn, you had Cobra attempting to subvert America’s monetary system. Economics are an interesting choice of tactics, especially since so many cartoons focus on bad guys blowing stuff up as the only option of attack. Why did you choose economics as your primary subject matter?

Roger Slifer: Well, I guess the easiest answer is, “Why not?” As you know, at Sunbow we tried not to talk down to the audience. Also, we tried not to do typical storylines. So the idea of using the monetary system to collapse America seemed like a reasonable objective for the bad guys. I guess more than a few modern bankers were fans of the old G.I. Joe show.

Lone Fan: I got a real kick out of The Germ. The mutant monster that appeared in it reminded me a lot of the 1950’s science fiction movies. What was the inspiration for that story in particular?

Roger Slifer: Obviously, the major inspiration was The Blob. There was an interesting reaction to the germ from some apple growers association. Apparently, they were concerned that we pointed out that there is cyanide in apple seeds. Personally, I think we were performing a public service—I mean, I had no idea there was cyanide in apple seeds until I did my research.

Lone Fan: In 1990 when DIC had taken over production of G.I. Joe from Sunbow, you came back and wrote one more episode called Pigskin Commandos. What were the differences in scripting for Sunbow vs. scripting for DIC?

Roger Slifer: I enjoyed working for Sunbow. But, seriously…Doug Booth asked me to do a script for the DIC show. And Doug is one of the nicest guys you’ll ever meet. But one really shouldn’t ask a guy who has no interest in sports (that would be me) to write a show with a football metaphor.

Lone Fan: In 1995, Gunther-Wahl Productions began working on a new series entitled G.I. Joe: Extreme, for which you were the story editor. The setting of the series featured a smaller cast of characters fighting the terrorist organization SKAR. How did the series develop and at what stage in its development were you brought in?

Roger Slifer: There were actually two seasons of G.I. Extreme, the first produced by Sunbow and Graz Entertainment and the second by Gunther-Wahl. The first season, I was Sunbow’s supervising producer and worked closely with the people at Hasbro. When Hasbro decided to move the series to Gunther-Wahl for season two, they asked me to come along and be the story editor. My friends at Sunbow didn’t object, so I went along. That series was also one of my easiest negotiations. When I sat down with Lee Gunther, I asked that he pay me what I was being paid to write and story edit Street Fighter, which I was story editing for Invision for USA Networks. He agreed, we shook hands, and he said “I know you and you know me, so let’s get started.” Lee had run Marvel Productions, when Sunbow was working with them, so we already knew one another. The “Extreme” second season production was already behind schedule, so I dug in. Eventually the contract showed up and it was everything to which we had agreed.

When I was brought in on Season One, I believe the series bible had already been done. But Hasbro wasn’t completely happy with how things were developing. Lloyd Goldfine (with whom I later worked with on Yu-Gi-Oh at 4KIDS) and I starting working closely with Hasbro and the producers at Graz to address Hasbro’s concerns and together got things on track. Dan Price and Ben Torres were Hasbro’s point men on that show. Will Meugniot was the Graz producer. And we all had a great time working on the show together. Also, behind the scenes, David Anthony Kraft, an old and very talented friend with whom I had previously worked at Marvel, assisted me with story-editing the series.

I recently ran across a note that Chris Connolly at Hasbro wrote to Carole Weitzman at the completion of the first season. It was very complimentary and praised my involvement in the series. It was appreciated, because, in this business, rarely do people take the time to write a personal note. And, like I said before, it was a great pleasure working with Ben and Dan on the show.


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Lone Fan: Previous to G.I. Joe Extreme, Sunbow had created one half-hour animated cartoon called Sgt. Savage and His Screaming Eagles. The special was packaged on a VHS tape that was sold exclusively with the Sgt. Savage toy line that Hasbro produced. It was a follow up to the original G.I. Joe cartoon, and certain fans have speculated that G.I. Joe: Extreme was a sequel to that special since Sgt. Savage was one of the characters featured in Extreme. Do you know if it was ever the intent of Gunther-Wahl for their series to be part of the G.I. Joe cannon that was started Sunbow and continued by DIC?

Roger Slifer: There was definitely a connection between the Sgt. Savage one-shot and G.I. Joe Extreme, but, like I said, Sunbow was the first to carry it over. I wasn’t really involved in the Sgt. Savage one-shot but I remember being handed it as reference. I also believe Ben and Dan from Hasbro were involved in that production as well. As was Lloyd, if memory serves.

Lone Fan: There’s not a lot of information about G.I. Joe: Extreme on the web and so far as I know it has never had a single DVD or VHS release. Would you mind sharing some memories about the show?

Roger Slifer: It was an interesting show to work on. Most people aren’t aware that Bill Sienkiewicz did character design for that show which was later adapted to animation by Will Muengiot. The aim with that show was to make it more “cinematic” than other shows on the air at that time. Ben and Dan at Hasbro were very involved in pushing for that. And Will and his team I think fulfilled that vision. At least in the first season.

Lone Fan: Out of curiosity, as someone who has contributed to Transformers and G.I. Joe over the years, what are your feelings on the live action feature films based upon them?

Roger Slifer: Years ago, when I was in the Marvel Bullpen, one of the artists was critiquing one of the Star Wars films. When he concluded his argument, he paused and said, “But I’m very critical, and they’re (Lucas and Fox) very rich!” Let’s just say I apply that same sentiment to the Joe and Transformers films. I would like to say, though, that I thought the animated G.I. Joe: Resolute was terrific!


I would like to thank Roger Slifer for talking to me and granting this interview, and to all those who took the time to read it and to all those who remember those wonderful days of cartoons gone by. For that, more than anything, we are forever indebted to Mr. Slifer and the quality of his work!

Tuesday, January 3, 2012

Cereal Geek and the Coming of the 1980's Cartoon Revolution!!!

(Original published on November 29, 2010 at
ALoneFanCryingInTheWilderness.wordpress.com)



Like any profession, tracing the birth of animation journalism to its exact beginning is a bit of a rough go, but if you want a good place to start you could do worse than to look to the 1970s. It was in 1970, after all, that now noted animation historian Michael Barrier …


… began publishing Funny World, an independent magazine devoted to comic book and animation art …




1976 saw the debut of Remembering Winsor McCay, a documentary dedicated to the life of the great newspaper cartoonist and the father of hand drawn animation. This documentary was the work of Mr. John Canemaker, another influential pioneer into that strange field of study men know as animation journalism.



An entire crop of animation historians, critics, and, most importantly of all, journalists have risen in the wake of men like these to catalogue, chronicle, and document the history of the cartoon art form, and a number of animated television shows, feature films, and short subjects have benefited from the attention such men have paid them. However, a good number of the people who are currently working in this field tend to have a very dim view of a particular type of cartoon that is very near and dear to me; the franchise (or toy as some call them) cartoons of the 1980s.

I've spoken  to several people who worked on these types of shows. Some of them are proud of their work. At least one I’ve met seemed to buy into the lie that these shows had no artistic value and were little more than half hour toy commercials.

Whether we’re talking about G.I. Joe, The Transformers, Strawberry Shortcake, the Care Bears, even the Teenage Mutant Ninja Turtles, what have you! Every one of those shows was paid for by toy companies or greeting card companies with the intent of boosting their bottom line.

A major argument from the opposition is that the toy companies dictated which characters from their lines the animation studio could use. There’s also some gobbledygook about the cartoons rotting the minds of children, being preachy, boring, ect. For all these reasons a full decade of animated television has been demonized by a frighteningly large portion of animation journalists and critics.

At first glance a lot of these arguments seem fairly sound, but are they? These cartoons were made to sell toys, therefore they are commercial, therefore they cannot be art. What about product placement in film? Is every movie that flashes a storefront or a logo automatically disqualified from artistic consideration? Both of these types of productions raise funds to help a film or television series raise its budget on the bet that people who see the product will go out and buy it. Isn’t that the same thing?

Bladerunner is considered one of the best science fiction movies of all time and it prominently displays Coke-A-Cola adds?




Does that mean it’s not art? Superman: The Movie was a critically acclaimed, box office hit yet it received $20,000 to work a Cherrios box into one of its scenes.

Now to be fair, product placement is added after the creative process has started, while with toy cartoons the product is the reason there is any production at all. It can be argued that this disqualifies the product placement argument BUT only if you admit that a cartoon’s disqualification from the honor of being able to become ‘art’ depends on whether or not it was created to sell a product. If you do that, it opens a whole new can of worms all together.

Many films are made from successful books. These are preexisting products that have a proven market, in some cases the creator of the preexisting product wields great power over the production even though they might have no film experience at all, and yet think of all the wonderful artistic films that have come from that stock: The Godfather, The Wizard of Oz, Harry Potter, The Lord of the Rings Trilogy, ect …
“But,” says the opposition, “this is different. These movies were inspired by the books. They were not meant to sell them.”

If that’s the case, then how come whenever a new movie based on a book comes out, Wal-Marts, Krogers, and other stores that may or may not sell that particular kind of book will begin stocking them around the country?

“Oh ho,” says the opposition, “This matters not. For books are creative products created by creative people. They are not the same as mere toys.”

What about the artists, sculptors, and writers employed by toy companies? Are they any different? Keep in mind Hasbro actually paid comic book writers Gerry Conway …






And Dennis O’ Neil …






… to create the back story and many of the names for the Transformers toyline they imported from Japan. Mr. O’Neil who is one of the most respected comic book writers of all time actually named Optimus Prime!




The basic problem with the argument against toy cartoons is that the critics judge the production on the method by which the show was created and not by the finished product. We would hardly expect an art critic called to judge a painting, to turn aside and question the artist about what brushes he used, where he got the money to buy them, and whether or not his inspiration came entirely from his own imagination or from something he saw. No, the critic would examine the finished product and judge it for what it was.

A good movie is not judged because of product placement, or whether or not it’s based on a preexisting idea, or whether or not someone from outside the creative process forced the staff to change an aspect of it, so why should a good cartoon be any different?

That’s where the next line of attack comes from. We are told that these cartoons are judged badly because they are of an inferior quality. Okay, granted, some of these cartoons did suffer from animation problems. This was the early days of cartoon outsourcing when many shows were animated overseas by inexperienced personnel. You can hardly watch an episode of any show from that time period without witnessing a continuity or design mistake. BUT, the strength of the 1980s wasn’t in the execution of the animation as much as it was in the writing. The 80s saw a sharp increase in action …



… drama …



… characterization



… and suspense!



There are a number of animated features and television shows made both before and after the 1980s that have fantastic art but suffer from story problems; many of these same critics conveniently overlook that.
For instance, one particular animation critic I could name (but won’t because I actually kind of like him) who is also a proponent of toy cartoons = crap, praised Disney’s Tarzan.


Yet the film suffered from underdeveloped characters, an uninspired villain, a disconnected plotline, and a heavy handed moral (kind of funny how those get overlooked when they’re not attached to a toy cartoon) that had already been used in Pocahontas, The Hunchback of Notredame, and actually about 8 out of 10 Disney features from the 90s.

(Pssst: the moral was PEOPLE FEAR AND HATE WHAT THEY DON’T UNDERSTAND. And honestly, it’s good moral, but when you get spoon fed it three or four movies in a row it can get a little tiring.)
I’ve just never bought into the argument, lackluster stories are okay as long as the film is pleasant to look at. You’ll pardon me for my cynicism but as Doug Walker (an internet critic and comedian) once wrote, “Lame story + Pretty Images = Pretty Lame”. Maybe the cartoons from the 80s do have animation problems, but at the end of the day I’d still rather watch THIS!



… than THIS!



And besides that the few times a project from that time period was able to combine their strong writing and unique designs with well timed animation, it usually turned out something exceptional!

See what I mean.


Now, that’s not to say the writing was always perfect, and while 80s franchise cartoons could be and often were guilty of the same sin of heavy handed morals, they at least put some thought into it. Disney produces animated features for hundreds of millions of dollars and yet it feels like they’re pulling their messages out of their rear ends at times. The Rankin and Bass series Thundercats which was made for significantly less money than any Disney feature I’ve ever heard of, took the initiative to keep a child psychologist on their payroll, so that he could review their scripts and offer suggestions about the commentary of their stories!



That kind of staffing choice gives me a lot more hope for their ability to deliver a positive moral than Disney has, so far.

All of these observations are technical, mind you. Art is not. Art is something that happens, it stays with you and changes the way you think. It makes an impression. The first time I ever saw a cartoon character die was on the Transformers, the images of people degenerating into mutants from G.I. Joe: The Movie horrified me as a child, as did Cobra Commander’s pleas for mercy as his mind and humanity were stripped away from him by the denizens of Cobra-La.


Incidentally, that scene of Cobra Commander got to my older sister so much that for years after, she refused to have anything to do with G.I. Joe.

I can’t speak for everyone else, but what I’m talking about here are a group of cartoons that moved me, scared me, in one or two instances they made me cry: in short, they IMPACTED me as an individual in a way that’s never really lessened. Isn’t that what art is all about? Isn’t that what it’s supposed to do?

“But oh ho,” says the other side, “you’re just being nostalgic.”

Am I? I never saw Thundercats till I was in my 20s. None of the local affiliate stations carried it when I was young. The five part episode that began the second season of that series Thundercats Ho! Still moved me.
In the story Lion-O, the leader of the Thundercats, finds out that there are three more members of his nearly extinct race living on their adopted planet of Third Earth. He and the other Thundercats set out to find them simply because they are their countrymen. This is going to sound corny and sentimental and honestly it is, but in this age of national cynicism, party divisions, and political mudslinging, I found myself stirred by the honest devotion of these flat, two dimensional, “TOYS” as they concerned themselves with the fate of their countrymen simply because they were their countrymen.

This ‘toy commercial’ for which I had no nostalgic value moved me, and impressed its message upon me as an adult. It made me rethink some of my positions concerning people who didn’t belong to my political party, and it made me want to reach out to them more. Maybe I’m an idiot or maybe, just maybe, these shows are better than they are given credit for!

But then prejudice in or against an art form or genre is nothing new. Leonard Da Vinci claimed sculptors were nothing more than common labors and neither their work nor their profession should ever be considered as grand or as lofty as that of the artist and his brush.

There was a time when motion pictures as a whole were not considered art. Dissenters contended that because film was a joint effort by numerous individuals and not the sole vision of a single person, it could never be placed on the same pedestal as novels or paintings or the traditional arts.

This is the same type of self serving, conceited, snobbery that has long afflicted ten years of memorable, well constructed cartoons. But sculpture survived criticism, as film has and it is from film that we can learn a valuable lesson as to how franchise cartoons can throw off the dead weight of these jaded naysayers.
It was the efforts of publications like Cahiers Du Cinema and organized film clubs that began to argue for a film as art.



To break the success of film’s near universal affirmation in the art world down to any one person or source would be futile. It wasn’t a person eventually changed the world’s mind, it was a movement but that movement needed a rallying point before it could gain any steam!

Ladies and Gentlemen and fans of the 80s, we need a voice! If the animation critics we have are not willing to recognize that, then we need new journalists and historians who will and as luck would have it we already have them!


THIS IS CEREAL GEEK!



Founded by British writer/animator James Eatock who has provided content and commentaries for numerous dvd releases of 1980s franchise cartoon in both the U.K. and the U.S., co-producer of Time Life’s phenomenal dvd release of The Real Ghostbusters, the author of The Unofficial Guide to He-Man and the Masters of the Universe, as well as the creator of The He-Man and She-Ra Blog, and a frequent contributor to Master Cast (a He-Man and She-Ra podcast), the distinguished Mr. Eatock is attacking this problem head on!


His quarterly magazine Cereal Geek provides in depth articles on tons of oft overlooked animation gems from those marvelous Reagan/Thatcher years.  The magazine is 100 glossy pages of add free goodness served to you with engaging commentary, production insights, informative commentaries!  Cereal Geek has been selling out since it first debuted (sadly issues 1-3 can no longer be had) because it finally provides fans of this marvelous era of entertainment with a long sought after outlet for the intellectual aspect of our fandom! This isn’t just a magazine we want, it’s a magazine we need! It’s engaging the subject of 1980s animation on a level that has never been undertaken by a professional journalistic publication.

This type of attention is what is going to raise the bar on our argument with people who want to see these cartoons forgotten and it is an essential tool that can and hopefully will work to change the minds of those who are undecided on these shows and their place in film history.

For those who are curious but not sold on the idea, allow me to present a preview of the magazine that was kindly hosted by toonzone.net

Andrew Cramer who works as a colorist for Cereal Geek has some samples of internal artwork from the magazine on his official website.

You can also find info about it on Cereal Geek’s My Space Page, Face Book Page, Twitter Account or the magazine’s Official Website

Cereal Geek can be purchased courtesy of the magazine’s website or at Graham Cracker Comics.
The magazines tend to run 10-20 U.S. dollars per copy, but if you can’t afford that I suggest you checkout the PDF format downloads for sale on Cereal Geek’s Website. They’re different than the magazines but they still include tons of content as well as some of the published articles that have appeared in previous issues, and the best part is they only run about three buck U.S. currency a’ pop!

And now that I’ve dumped all that awesome in your laps, I’m going to go one further!


How’s that for a smurfin’ good time?